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AI Insights · Timothy · October 2021

Top 5 Season Pass Games Performance in Guatemala in Q3 2021

In Q3 2021, Free Fire led the charts in Guatemala with significant weekly download and active user metrics, while Call of Duty®: Mobile and Clash Royale also showed notable trends in revenue and user engagement.

Top 5 Season Pass Games Performance in Guatemala in Q3 2021

In the third quarter of 2021, the top 5 season pass games in Guatemala showed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at their performance:

Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED had an impressive quarter. Weekly downloads peaked at around 76K in the last week of September, showing a significant upward trend from the previous weeks. Weekly revenue also saw a sharp increase towards the end of the quarter, reaching approximately $19.5K. The game maintained a strong user base with weekly active users peaking at about 1.8M in late July before stabilizing around 1.5M by the end of September.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced consistent revenue throughout the quarter, with weekly earnings fluctuating between $8K and $9.5K. Weekly downloads saw a notable rise towards the end of September, reaching approximately 7.8K. The game maintained a steady active user count, generally hovering around 60K to 70K throughout the quarter.

Clash Royale from Supercell saw varied performance. Weekly revenue was highest at the beginning of August, peaking at around $6.3K, while weekly downloads remained relatively stable, averaging around 10K to 12K. The game consistently engaged a large user base, with weekly active users increasing from approximately 444K at the start of the quarter to nearly 487K by the end of September.

PUBG MOBILE by Tencent Mobile International Limited showed diverse trends. Weekly revenue fluctuated, peaking at around $6.5K in mid-July. Weekly downloads had a steady increase, culminating at approximately 9.6K in the last week of September. The game maintained a stable user base with weekly active users rising from about 41K to over 52K by the end of the quarter.

Clash of Clans, also from Supercell, had a relatively stable quarter. Weekly revenue peaked at around $5.5K in early August. Downloads showed a slight increase towards the end of the quarter, reaching about 4.2K in the last week of September. The game’s weekly active users remained steady, generally around 120K to 130K throughout the quarter.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021